Case Study, Document

Activity 2 : What could we do?

Lower Primary: To generate ideas for an enterprise project

First published: 11 May 2026
Last updated: 11 May 2026
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Learning Objective 

To generate ideas for an enterprise project. 

Entrepreneurship Characteristics 

Creativity 

  • Problem solving 
  • Lateral thinking - ideas generation
  • Innovation

Relationships 

  • Negotiation, persuasion and influence

Organisation 

  • Decision making

Learning activities 

Explain to the class that they are going to take part in a project called Enterprise Troopers where they will have the chance to become real-life ‘entrepreneurs’. 

Introduce the class to the Enterprise Troopers, Amy (for attitude), Rhian (for relationships), Callum (for creativity) and Owain (for organisation). 

Explain that they are being given the opportunity to take the Enterprise Trooper’s challenge i.e. to think of an enterprise project to meet a need in school or the community. 

Using ideas from the occupations identified in activity 1, encourage the pupils to think of ideas for a product they could make or a service they could provide. This could be linked with an appropriate event in the school calendar. Ask pupils to consider. 

  • “What events are coming up?” e.g. Halloween, Christmas fayre. 
  • “What are we good at?” 
  • “How could we use our skills?” 
  • “What would people like to buy?” 

Working in groups, ask the pupils to think about their ideas for a product or service. Before they start generating ideas, remind the pupils that all ideas are good ideas, the more creative the better. They may end up combining ideas. 

Record the favourite idea from each group and display these in the classroom. 

Ask the children to think about and discuss the ideas before the favourite idea is agreed democratically. 

Each group presents their best idea to the rest of the class giving reasons for their choice. As this is a good opportunity for peer evaluation, ask the other pupils to give constructive feedback. 

Hold a vote to arrive at a class decision on the best product or service. 

Learning outcome 

Pupils work with others to generate a range of simple ideas for an enterprise project. 

Resources needed 

  • Interactive whiteboard 
  • School calendar 

Curriculum for Wales 

1. Areas of Learning and Experience 

Health and well-being 

Our decision-making impacts on the quality of our lives and the lives of others. 

Science and Technology 

Design thinking and engineering offer technical and creative ways to meet society’s needs and wants. 

2. Cross-Curricular Skills 

1. Literacy 

Speaking 
  • Clarity and vocabulary 
  • Purpose 
  • Collaborative talk 
  • Questioning 
Listening 
  • Listening for meaning 
  • Listening to understand 
  • Listening as part of collaborative talk
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